Problems adding in Render Overrides in preview mode

RPM_Butler
Posts: 11
Joined: Thu Jul 13, 2017 8:42 am

Problems adding in Render Overrides in preview mode

Postby RPM_Butler » Thu Apr 12, 2018 9:43 am

Hi Grant,

when we try and add in custom attributes to the preview override rollout we get a MAXScript Rollout Handler Exception

--Compile error: Bad number or time syntax
-- In line RPMdata.RPMpreviewOverrides.updatePreviewRenderData ",
[#options_overrideMtl_excl_layers,#set|(#3D

It's clear there is an issue when excluding layers from the preview override, but I need this to be the case and previously there were no issues noticed. Any ideas as to how to fix this issue?

Many thanks,

Andy.

admin
Site Admin
Posts: 136
Joined: Mon Jun 19, 2017 4:08 pm

Re: Problems adding in Render Overrides in preview mode

Postby admin » Wed May 16, 2018 10:16 pm

Hi

I'll need a step by step to reproduce, with with maybe a scene setup with the attributes so I can try it here.

thanks,
grant

RPM_Butler
Posts: 11
Joined: Thu Jul 13, 2017 8:42 am

Re: Problems adding in Render Overrides in preview mode

Postby RPM_Butler » Wed Oct 10, 2018 8:19 am

Hi Grant,

Apologies for not responding sooner!

Step by step to reproduce.......

1. Create a pass
2. Turn on material override, add a material, choose layer exclude mode and add some layers
3. Go the the preview tab and turn on Render Overrides and try to insert a Renderer Property.

you should then get the error.

RPM_Butler
Posts: 11
Joined: Thu Jul 13, 2017 8:42 am

Re: Problems adding in Render Overrides in preview mode

Postby RPM_Butler » Thu Nov 22, 2018 2:43 pm

Sorry to bump but did you manage to recreate this with the steps above?

Cheers

Andy.

admin
Site Admin
Posts: 136
Joined: Mon Jun 19, 2017 4:08 pm

Re: Problems adding in Render Overrides in preview mode

Postby admin » Thu Nov 22, 2018 10:22 pm

Sorry I missed the reply - I've managed to set up a scene that repros.

The issue is the array parameter type isn't handled well at all, I'll see what I can do to support it.

cheers,
grant


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