Hi!
I've got a question with RPMaterial.
I'm using an heavy scene with ton's of props, and i want to change a material for roof and if cannot dupplicate my meshes, it should be cool for the scene's size...
I think i've understand the rpmaterial and his "synchronisation" between that shader and the pass #.
But in the case of multimaterial, and multiple pass, RPManager create A material per pass... and not instanciate it... And it's really a problem...
In my last scene i cannot ope the slate material editor anymore... It make 3Dsmax sleep for eternity...
So i've got in fact two questions...
1 - is there a way to instanciate material and don't re-create material for each pass (of course if i just need two material... )
2 - Can we make a "set" like a "layer set" but for material Id?... I imagine for exemple a board with the same ability that rpm property panel to select object, but this time only to interchange Material ID...
For exemple if i select all my roof objects... I want to change Material ID 2 > Material ID 3 in a set
In another set i should be other objects i've selected and this time it should be the material 10 i want to change in material 11...
Etc.
Sorry for my bad english, i hope you can understand the idea...
Cheers !